About This Game Pharmakon is a difficult game that requires to take time to think wisely for optimizationUse your drone to lead tactical combat against elemental beasts infesting your faction.Assess the risks, coordinate attacks, optimize your equipment and become the agent who will put an end to the infestation!Exploit elements of nature to eradicate elemental beasts.Manage your equipment; an evolving and persistant puzzle used to add power to your drone.Face new threats randomly generated in every battle.Unlock and configure 5 special abilities to improve your control of the battlefield.Each victory will reveal hidden details of your mission and the meaning of your recruitment...Play short or long game sessions.Dark sci-fi soundtrack from the 80's. 6d5b4406ea Title: PharmakonGenre: Action, Adventure, Casual, Indie, StrategyDeveloper:Visumeca GamesPublisher:Visumeca GamesRelease Date: 20 Jul, 2017 Pharmakon Download With Utorrent pharmakon word meaning. pharmakon elsewhere. pharmakon noise. pharmakon zeitschrift kaufen. pharmakon video. pharmakon miami. pharmakon gear. pharmakon bang bang. pharmakon zeitschrift abo. pharmakon hotel denmark. pharmakon broadheads. pharmakon intent or instinct. pharmakon uoft. pharmakon jeep spray. pharmakon stiegler. pharmakon instagram. pharmakon montreal. pharmakon kurser 2018. pharmakon autoimmune lyrics. pharmakon pitchfork. pharmakon kursus. pharmakon drug. pharmakon of death. pharmakon set up. pharmakon ekşi. pharmakon tour. pharmakon jelentése. pharmakon 2012 watch online. pharmakon job. pharmakon crawling on bruised knees. pharmakon indictment. pharmakon symposium. pharmakon labs. pharmakon ug. pharmakon wiktionary. pharmakon in english. pharmakon live 2018. pharmakon qp. pharmakon ceo. pharmakon pharmacy trinidad. pharmakon zeitschrift. pharmakon yayınevi. pharmakon o que é. pharmakon karlsruhe. pharmakon noblesville indiana. pharmakon konferencecenter hillerød. pharmakon enterprises pty ltd. pharmakon discogs. pharmakon wiki band. pharmakon 2012. pharmakon dergi youtube. pharmakon movie. pharmakon derrida pdf. pharmakon def. pharmakon health & beauty care. pharmakon vega conflict. pharmakon bandcamp. pharmakon ddos. pharmakon noise project. pharmakon 2019. pharmakon 3 maja. pharmakon hillerød job. pharmakon 2000. pharmakon rym. pharmakon tickets. pharmakon associates. pharmakon vinyl. pharmakon uberaba mg. pharmakon definition. pharmakon effect definition. pharmakon margaret chardiet. pharmakon jam factory. pharmakon xp. pharmakon imdb. pharmakon capital. pharmakon research international. pharmakon valneva. pharmakon philosophy. pharmakon english. pharmakon solutions llc. pharmakon toronto. pharmakon rar. pharmakon shows. pharmakon indiana. pharmakon københavn. pharmakon youtube. pharmakon u of t. pharmakon uberaba. pharmakon uddannelse. pharmakon hillerod denmark. pharmakon contact youtube. pharmakon tablet Esssentially a turn based puzzle game, Pharmakon asks you to maneuver enemy beasts around by attacking them which can cause them to damage each other in collisions or due to the area effect of each beasts death explosion. This is complicated by the rage mechanic which means you can only indirectly damage each beast twice before it attacks you anyway.The complexity is added to by the use of elemental damage, so each piece you can equip for a given shot will do more or less (or no) damage against a given target, and the positioning of the pieces you have within the shape of your drone - minus any spots damaged by beast attacks you haven't yet repaired, using points gained by scrapping pieces you have "spare". You also have a limited supply of calibration points to spend on special attacks, and there is a screen where you can experiment with which attacks are available, and their cost.It certainly is interesting (and innovative as far as I know), and can take a while to optimize your strategy, however while what element you start with and the pieces and enemies you meet are largely randomized (after the beginning), there probably isn't a huge amount of replayability as once you get the hang of things it becomes fairly easy.Another area that can be an issue is rearming - if you need to shoot a fire beast then an ice one, then another fire, you will be switching all the pieces out and in for each shot. This is fine when you are actively trying to puzzle out a way to fit together enough useful pieces to do the amount of damage you need, but often it will just be a lot of swapping back and forth of a basically fixed sets of pieces you are using for each damage type.Overall this was an interesting game that I would recommend if you don't mind the relatively slow pace of play and the probably limited playtime you are likely to put into it.. I'm halfway in to this concise title, and I like the story. I love the roguelike feel. Basically, all these "agents" are getting sent in to a supposedly easy mission to die--and when you die as one character you just take over another character sent by a rival corporation.I just got through the wall and unlocked all the grid upgrade points. I'm not sure how to best use the grid, though, or whether running power through the same type of node multiple times makes that ability more powerful or something.I'm starting to figure out when to recycle which parts, so I'm dying less and attacking stuff whose elements I can repair when I counterattack. Don't be afraid to mix up your strategy or experiment. It's a roguelike after all.I definitely need more information from the UI when it comes to devising my strategy though. At first it seemed like I never got new parts or different elements, but I think that's because I wasn't recycling at all, and it wasn't clear how I was supposed to get those new different parts and elements. I eventually learned, but I got surprisingly far with my starting mono earth element parts.The dev is inspired by stuff like FTL, Darkest Dungeon, and XCOM, and it shows--even though gameplay here and level of polish is different from those, you can feel like XCOM, FTL, and DD without playing like them exactly.. I expected so much more from this title... There was often updates, some developer streams, nice trailer + Tetris styled gameplay. But in the end its just an arcade game with very VERY basic inner parts. First of all, you dont have any real progression, you do have some skills to obtain, yet there are like 5 of them. Second, all levels are randomly generated and even if you lose, you just start from the point you died. No punishment at all. Third, the core gameplay consist from putting Tetris tiles inside a 'cube' as much as you can fit, then picking enemies for attacks while considering their elements. You know what? That system presents in EVERY rpg, strategy and most other big genres i know. Take Heroes of Might and Magic as example: you take care of units positioning, elemental stuff, turns \/ initiative etc. But, in Heroes this is just something you do BESIDES real gameplay. And in Pharkamon this is main core. Nothing else out there, just this.Itself game just cannot give you any fun, thats why there is no reviews and thats why noone even cracking it for piracy purpose. It takes about 15 minutes to get bored, maybe even less. And the price of $6? Ha! You getting games like this from 20-in-1 bundles which cost you a single dollar. I personally didnt liked story and graphics as well, they look cheap. Gosh, even tutorial levels of NetStorm giving you more varietty and fun both in Tetris-wide dimension and from gameplay perspective. Refunded.. Quite a fun game, only played 1hour so far but quite a nice time filler.The battles are fun, quite a bit of stratergy in how the tiles are placed all in all a good purchase.. The idea of the game is original and intriguing.Unfortunately its execution is terrible.The game punishes players that are doing well and aids the struggling ones. This isn't sound.Furthermore the player needs to tend to a lot of repetitive mechanical tedium (repairing and putting pieces back) which gets old fast.After progressing into the higher levels I suddenly longed to solve a sudoku.Solving them at least makes me feel like I accomplished something.. I didn't much like this game, almost refunded, but then read the developers plea about the price.I'll pick it up again later when I have more time. I'm giving it a positive review only because I think there is more to it that I have discovered and the time I did put in was very distracted time, where I really didn't give the game a full chance.
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